On the trials and tribulations of modding old cartridge games: opaque binaries programmed by the insane and documented by the nonexistent. Any resemblance to the inscrutable arrays of numbers in modern LLMs is entirely coincidental.
(this is a rerun of the same talk I gave at LessOnline. Some people wanted to attend but couldn't, and it was well-received so I'm happy to run it again. What I do not know is if most of the potential audience already saw it. If I wait to gauge interest there will be no more slots, so I'm scheduling it now and will reassess based on RSVPs)